🔨Refine Rates
The refine system allows players to enhance their equipment, increasing its effectiveness. To maintain balance and fairness, refinement success rates, zeny costs, and required materials have been adjusted. This ensures progression remains challenging while keeping the economy stable.
Refinement Table
Armor
Level
Chance %
Zeny Cost
Material
+1
100%
5,000z
Elunium
+2
95%
10,000z
Elunium
+3
90%
15,000z
Elunium
+4
80%
20,000z
Elunium
+5
50%
25,000z
Elunium
+6
40%
25,000z
Elunium
+7
30%
50,000z
Elunium
+8
20%
50,000z
Elunium
+9
10%
50,000z
Elunium
+10
5%
50,000z
Elunium
Level 1 Weapons
Level
Chance %
Zeny Cost
Material
+1–+4
100%
5,000z
Pharacon
+5
50%
5,000z
Pharacon
+6
40%
10,000z
Pharacon
+7
30%
10,000z
Pharacon
+8
20%
10,000z
Pharacon
+9
10%
10,000z
Pharacon
+10
5%
10,000z
Pharacon
Level 2 Weapons
Level
Chance %
Zeny Cost
Material
+1–+3
100%
5,000z
Emveretarcon
+4
60%
5,000z
Emveretarcon
+5
50%
5,000z
Emveretarcon
+6
40%
10,000z
Emveretarcon
+7
30%
10,000z
Emveretarcon
+8
20%
10,000z
Emveretarcon
+9
10%
10,000z
Emveretarcon
+10
5%
10,000z
Emveretarcon
Level 3 Weapons
Level
Chance %
Zeny Cost
Material
+1–+2
100%
5,000z
Oridecon
+3
70%
5,000z
Oridecon
+4
60%
5,000z
Oridecon
+5
50%
5,000z
Oridecon
+6
40%
10,000z
Oridecon
+7
30%
10,000z
Oridecon
+8
20%
10,000z
Oridecon
+9
10%
10,000z
Oridecon
+10
5%
10,000z
Oridecon
Level 4 Weapons
Level
Chance %
Zeny Cost
Material
+1
100%
5,000z
Oridecon
+2
80%
5,000z
Oridecon
+3
70%
5,000z
Oridecon
+4
60%
5,000z
Oridecon
+5
50%
5,000z
Oridecon
+6
40%
10,000z
Oridecon
+7
30%
10,000z
Oridecon
+8
20%
10,000z
Oridecon
+9
10%
10,000z
Oridecon
+10
5%
10,000z
Oridecon
Last updated
Was this helpful?
