🔨Refine Rates

The refine system allows players to enhance their equipment, increasing its effectiveness. To maintain balance and fairness, refinement success rates, zeny costs, and required materials have been adjusted. This ensures progression remains challenging while keeping the economy stable.

Refinement Table

Armor

Level

Chance %

Zeny Cost

Material

+1

100%

5,000z

Elunium

+2

95%

10,000z

Elunium

+3

90%

15,000z

Elunium

+4

80%

20,000z

Elunium

+5

50%

25,000z

Elunium

+6

40%

25,000z

Elunium

+7

30%

50,000z

Elunium

+8

20%

50,000z

Elunium

+9

10%

50,000z

Elunium

+10

5%

50,000z

Elunium

Level 1 Weapons

Level

Chance %

Zeny Cost

Material

+1–+4

100%

5,000z

Pharacon

+5

50%

5,000z

Pharacon

+6

40%

10,000z

Pharacon

+7

30%

10,000z

Pharacon

+8

20%

10,000z

Pharacon

+9

10%

10,000z

Pharacon

+10

5%

10,000z

Pharacon

Level 2 Weapons

Level

Chance %

Zeny Cost

Material

+1–+3

100%

5,000z

Emveretarcon

+4

60%

5,000z

Emveretarcon

+5

50%

5,000z

Emveretarcon

+6

40%

10,000z

Emveretarcon

+7

30%

10,000z

Emveretarcon

+8

20%

10,000z

Emveretarcon

+9

10%

10,000z

Emveretarcon

+10

5%

10,000z

Emveretarcon

Level 3 Weapons

Level

Chance %

Zeny Cost

Material

+1–+2

100%

5,000z

Oridecon

+3

70%

5,000z

Oridecon

+4

60%

5,000z

Oridecon

+5

50%

5,000z

Oridecon

+6

40%

10,000z

Oridecon

+7

30%

10,000z

Oridecon

+8

20%

10,000z

Oridecon

+9

10%

10,000z

Oridecon

+10

5%

10,000z

Oridecon

Level 4 Weapons

Level

Chance %

Zeny Cost

Material

+1

100%

5,000z

Oridecon

+2

80%

5,000z

Oridecon

+3

70%

5,000z

Oridecon

+4

60%

5,000z

Oridecon

+5

50%

5,000z

Oridecon

+6

40%

10,000z

Oridecon

+7

30%

10,000z

Oridecon

+8

20%

10,000z

Oridecon

+9

10%

10,000z

Oridecon

+10

5%

10,000z

Oridecon

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